Mech Asset Development | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
AIRBASH is a semi-stylized mid-poly mech created for a fictional game world where WWII-inspired aircraft are re-imagined as walking combat suits. I designed and modeled the mech and two hero weapons in Maya, unwrapped and textured everything in Substance Painter with a stylized, readable material approach, and rendered the final piece in Arnold with a hangar bay environment for context. The project explores strong silhouettes, mechanical design, and a colorful, cartoon-inspired aesthetic while maintaining believable surfaces and game-ready optimization.Â
Restaurant Mock Ad | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
This stylized breakfast render was my first exploration into food art and a return to still-life composition. Centered around a stack of waffles and framed as a fictional restaurant ad for Stacks on Stacks, the scene was modeled in Maya with smooth preview and light sculpting for realism. I textured the waffle, strawberry, and blueberry in Substance Painter, while supporting props like silverware and glassware used procedural materials. Lighting was built around a warm 3-point setup in Arnold, with an HDRI for natural reflections. Final compositing and branding were completed in Photoshop and Illustrator, rounding out a project focused on stylized storytelling and visual mood.Â
Character Diorama | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop
El Verde is a stylized 3D character diorama exploring storytelling through design, modeling, and texture. Starting with sketches in Photoshop, I brought him to life in Maya with a focus on clean topology, strong silhouette, and a semi-stylized finish. All props were modeled to support his narrative, with textures painted in Substance Painter and baked lighting for an illustrative, resin-figurine feel. Final renders in Arnold capture the dry, cinematic tone of a desert morning, showcasing a character shaped by sun, silence, and rhythm.Â
Stylized Environment Diorama | 2026
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
Hyper-Haul Transit is a stylized space taxi port environment designed and modeled in Maya with clean, game-ready topology. Assets were unwrapped and textured with base colors, and the final scene was rendered in Arnold in grayscale to emphasize form and structure. The project explores functional, playful environment design, strong silhouettes, and efficient, reusable geometry.Â
Character Design | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop
Captain Barrow "Tidebreaker" Ironhelm, a fearsome sea warrior, and his monstrous mount, The "Tidemaw", a colossal battle-hardened crab. This project covers everything from character design and backstory development to creating the creature's war-ready design, unique weaponry, and bringing it all to life through 3D modeling and texturing.
Asset Creation | 2025
📦 Programs Used: Maya, Zbrush, Substance Painter, Photoshop
Modeled a pumpkin scarecrow asset for a potential game environment with an emphasis on realism and optimization. Using Maya and ZBrush, detailed textures and materials were sculpted, followed by retopologizing for a lower-poly model. The asset was textured in Substance Painter and rendered with Arnold, incorporating atmospheric elements such as a wheat field and fog effects. The process refined skills in sculpting, texturing, and rendering while exploring new techniques along the way.Â