Mech Asset Development | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
A semi-stylized mid-poly mech inspired by WWII aircraft reimagined as walking combat suits. Designed and modeled in Maya, textured in Substance Painter, and rendered in Arnold with a custom hangar environment and two hero weapons.Â
Restaurant Spec Ad | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
A breakfast product render created as a fictional restaurant ad for Stacks on Stacks, centered around a stack of waffles and still-life composition. Modeled in Maya, textured in Substance Painter, rendered in Arnold, and finished with branding and compositing in Photoshop and Illustrator.Â
Character Diorama | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop
A 3D character diorama centered around El Verde, a lone desert wanderer, with custom-modeled props supporting his story. Designed in Photoshop, modeled in Maya, textured in Substance Painter, and rendered in Arnold with a warm, illustrative finish.Â
Environment Diorama | 2026
📦 Programs Used: Maya, Substance Painter, Photoshop, Illustrator
A space taxi port environment designed and modeled in Maya with game-ready topology and reusable assets. Rendered in Arnold in grayscale to emphasize form, structure, and playful sci-fi design.Â
Character Design | 2025
📦 Programs Used: Maya, Substance Painter, Photoshop
Captain Barrow “Tidebreaker” Ironhelm, a battle-hardened sea warrior, and his monstrous mount, Tidemaw, a colossal war crab. The project combines character design, worldbuilding, 3D modeling, and texturing with custom weapons and creature design.Â
Asset Creation | 2025
📦 Programs Used: Maya, Zbrush, Substance Painter, Photoshop
A pumpkin scarecrow asset designed for a potential game environment, balancing realistic detail with efficient geometry. Sculpted and modeled in Maya and ZBrush, retopologized and textured in Substance Painter, then rendered in Arnold with atmospheric fog.Â