Mock-Toy Commercial | 2025
📦 Programs Used: Maya, Substance Painter, Unreal Engine, Illustrator, After Effects, Photoshop
A fully realized mock toy commercial created from start to finish, featuring custom-modeled and textured goblin figurines, a stylized treasure chest prop, and a custom illustrated logo. Built in Maya and Substance Painter, animated in Unreal Engine, and composited in After Effects, the project showcases skills across modeling, texturing, lighting, branding, and post-production while delivering a playful, toy-like aesthetic.Â
3D Ad Concept | 2025
📦 Programs Used: Maya, After Effects
A quick, stylized 10-second Halloween spot inspired by retailer promos. I modeled and animated the entire scene in Maya, using exaggerated props like pumpkins, candles, and tombstones to create a playful fall atmosphere. Rendered in Arnold with a warm, cozy lighting setup, then composited in After Effects with added motion graphics, sound, and color adjustments for a polished final look.
Proof-of-Concept Cinematic | 2024
📦 Programs Used: Maya, Zbrush, Substance Painter, Unreal Engine, Illustrator, After Effects
A stylized title sequence for an unproduced horror-comedy screenplay, brought to life through a full 3D pipeline using Maya, Substance Painter, Unreal Engine, and Adobe tools.Â
Stylized 3D Self-Portrait | 2025
📦 Programs Used: Maya, Substance Painter, After Effects
A 6-second CG birthday animation I created for fun. Quick, playful, and a little experiment in motion and lighting.Â